Garden is a narrative-driven 3D dance/adventure game designed for the Microsoft Kinect and Xbox One console.
With a game-design document (GDD) as the final deliverable, my responsibilities were high-level ideation and vision, mechanics design, level design, gameplay design, and technical direction.
Although a digital prototype was not required for this project, I created a point-and-click adventure using HTML, CSS and jQuery as a proof-of-concept for the level progression mechanics, player/NPC interactions and art direction.
Garden's first level, designed-to-scale in a large physical environment. Here, a QA tester responds to the built space in a unique way, after a set of clues hinted that a certain number of secrets were contained within the level.